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Morgana persona 5 wiki
Morgana persona 5 wiki





morgana persona 5 wiki

Morgana's Wind skills are slightly cheaper in SP when compared to other elemental attacks, making it possible to save up in the process. Morgana is naturally resistant to Wind skills, and is vulnerable to Electric skills.

morgana persona 5 wiki

In its place, on Level 75, Morgana can learn Salvation, which can fully heal the entire party and cure any non-special ailments. Morgana has the second weakest physical attack stat, and although he has the second highest magic stat, he's the only party member that doesn't learn a Severe or stronger attack by leveling up late in the game, with his skills only being able to inflict Heavy damage at most. It's important to give him proper care in battle in order for him to support the rest of the group and make the most out of his abilities. Although evasiveness and luck can help cover up from attacks, status ailments and instant-death skills, it is easier for Morgana to faint upon getting hit compared to other members. However, Morgana's the most fragile member of the group, having the lowest Endurance stat and HP total. This debuff in general also helps enhance the success of Lucky Punch, as those have a reduced accuracy, aside from the critical rate.

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It is an useful technique to keep in mind in scenarios where the party's HP is nigh or completely full and the offensive is entirely handled by the rest of the party. And, their multi-target magic skills, as it's much more likely for those to miss an enemy or two. This in itself has several useful properties in battle: it helps ensure success for Baton Pass chains, which can easily be broken down if someone misses midway. He can also use Masukunda, a skill which debuffs enemies' accuracy and evasion for 3 turns, making the whole party more untouchable. His available armor options also grant a substantial boost to evasion compared to the available equivalent for other party members. In addition, at the same time, this stat can sharpen his attack accuracy and evasion. This healing can further be used in succession with the Lucky Punch set of skills, which consume HP upon usage. Being able to heal early can be an useful perk, especially when it comes to avoiding an ally getting knocked out by an enemy before he can act. This allows him to usually act early before other allies. Morgana has the second highest agility stat from the group, only slightly behind Makoto Niijima. Otherwise, by giving away his turn, he can quickly start Baton Passes with his allies without the need to exploit an enemy weakness. Both of these skills can help with swiftly deactivating enemies and having them receive increased damage, and are especially useful for initiating Hold Ups and All-Out Attacks when there are very few enemies on the field. Morgana can later learn Miracle Punch, which delivers medium damage, and more importantly, has the highest Critical hit ratio out of any skill. In addition, this stat can also enhance Lucky Punch, a Physical skill that has minuscule damage, but also a high chance of performing critical hits on enemies, downing them and leaving them vulnerable to the party's attack in the process.

morgana persona 5 wiki

This helps stack damage over time through critical hits and One Mores. Morgana has the highest Luck stat out of all Phantom Thieves, although very close to Ann Takamaki. Morgana can also use Me Patra to cure the ailments Dizzy, Forget, Sleep and Hunger at once for the whole party. Morgana is able to heal the group with special skills, and unique to him as a party member, revive fainted allies as well. He specializes in Wind skills, healing, and downing enemies through Critical hits. Morgana first becomes playable on 4/11, soon after the protagonist's awakening, and starts at Level 2.







Morgana persona 5 wiki